Palworld · Guides

Palworld progression route: use base missions and tower checks as milestones

Use this page when you do not know what should come next after the starter base.

Start with your problem

Palworld progression feels scattered when players chase map icons without using base missions, work coverage and tower level checks as route milestones.

The route starts with Palbox and worker care, moves into material loops and second-base planning, then uses tower levels as combat gates.

Too many systems You need milestone order.

Use Palbox, base missions and first tower target.

Avoid: Chase every visible icon.
Resource grind Facilities and workers are behind.

Complete base facilities and worker coverage.

Avoid: Hand-farm everything.
Combat wall Tower stats exceed current output.

Leave for upgrades and return at a clear checkpoint.

Avoid: Retry endlessly.

Problem solver

Find the next progression step

Use the bottleneck, not the map size, to pick the next action.

Too many systems

You need milestone order.

Use Palbox, base missions and first tower target.

Do not: Chase every visible icon. Read progression rows.

Resource grind

Facilities and workers are behind.

Complete base facilities and worker coverage.

Do not: Hand-farm everything. Open base building.

Combat wall

Tower stats exceed current output.

Leave for upgrades and return at a clear checkpoint.

Do not: Retry endlessly. Open boss towers.

Playable tools

Use this while planning your route

These tools turn the guide into a quick decision surface for boss attempts, builds, quests and backups.

Decision tool

Progression checkpoint selector

Pick where progress stopped.

Choose the current state to get the next action.

Checklist

Route checkpoint checklist

Use whenever the next step is unclear.

Palworld official Steam library hero image
Official Steam library hero image used as the page backdrop and game identity signal.
Palworld progression checkpoint flow
Progression checkpoints from Palbox to hard-mode tower cleanup.
Palworld official Steam trailers and media

Video

Palworld official Steam trailers and media

Open the official Steam store media section for current trailers, screenshots and publisher-provided video assets.

Open official Steam media

Structured data

Real entries to check while playing

These tables turn the page into a working reference instead of a text-only article. Exact values should stay tied to the source trail and update date.

Database

Progression checkpoint facts

12 entries
StageUnlock or targetSource-backed factPlayer actionDelay untilVerificationSources
First base placementPalboxPalbox is a Technology Lv 2 structure and stores captured Pals while they recover health.build the Palbox before spreading storage and workstationsdo not scatter structures outside the base area first source-backed fact high confidence 2026-05-09 PalDB Palbox referencePalDB Technology reference
Base mission 1Wooden Chest and one PalBase Level 1 rewards WorkerMaxNum 1 and MaxBase 1.make storage and one worker the first base checkpointdo not chase distant ore before the base can function source-backed fact high confidence 2026-05-09 PalDB Base mission tablePalDB Palbox reference
Base mission 3Feed Box and Straw Pal BedsBase Level 3 requires a Feed Box and three Straw Pal Beds, then raises WorkerMaxNum to 3.stabilize food and beds before adding more workersdo not blame pathing when the base lacks basic care source-backed fact high confidence 2026-05-09 PalDB Base mission tablePalDB Work Suitability reference
Food loopCampfire and Berry PlantationBase Level 4 requires a Campfire and Berry Plantation and raises WorkerMaxNum to 4.assign planting, watering and kindling coveragedo not let workers idle because one job type is missing source-backed fact high confidence 2026-05-09 PalDB Base mission tablePalDB Work Suitability reference
Material loopCrusher, Stone Pit and Logging SiteBase Level 6 requires Crusher, Stone Pit and Logging Site.turn basic materials into repeatable productiondo not hand-farm everything once facilities are available source-backed fact high confidence 2026-05-09 PalDB Base mission tablePalDB Work Suitability reference
Second base decisionBase Level 10Base Level 10 rewards WorkerMaxNum 10 and MaxBase 2.use the second base for a specific resource or logistics jobdo not create a second messy copy of base one source-backed fact high confidence 2026-05-09 PalDB Base mission tablePalDB Palbox reference
Research and weaponsBase Level 11Base Level 11 requires Weapon Workbench and Pal Labor Research Laboratory.connect combat prep with labor researchdo not keep using low-output workers without checking research source-backed fact high confidence 2026-05-09 PalDB Base mission tablePalDB Technology reference
First tower targetZoe & GrizzboltPalDB lists Zoe & Grizzbolt normal at level 10 with 30,550 HP.fight when damage, shields and Pal rotation are stabledo not enter just because the tower is visible source-backed fact high confidence 2026-05-09 PalDB Tower boss tablePalDB Zoe and Grizzbolt page
Mid route towerLily & LyleenPalDB lists Lily & Lyleen normal at level 25 with 69,375 HP.upgrade capture/base economy before treating this as next immediate fightdo not skip base development after Zoe source-backed fact high confidence 2026-05-09 PalDB Tower boss tablePalDB Lily and Lyleen page
Late route towerAxel & OrserkPalDB lists Axel & Orserk normal at level 40 with 72,900 HP.bring stronger weapons, resist pressure and better Pal rotationdo not treat every tower jump as a small level increase source-backed fact high confidence 2026-05-09 PalDB Tower boss tablePalDB Axel and Orserk page
Endgame tower chainMarcus, Victor, Saya and BjornNormal tower levels climb through 45, 50, 55 and 58 on current PalDB data.plan them as endgame checks, not beginner route choresdo not publish old tower order without source date checks source-backed fact high confidence 2026-05-09 PalDB Tower boss tablePalDB Marcus and Faleris pagePalDB Victor and Shadowbeak pagePalDB Saya and Selyne pagePalDB Bjorn and Bastigor page
Hard-mode cleanupHard tower rowsCurrent PalDB hard tower rows are level 55 to 60 with much higher HP pools.separate hard-mode cleanup from first-clear progressiondo not mix hard-mode HP into normal boss prep source-backed fact high confidence 2026-05-09 PalDB Tower boss tablePalDB Zoe and Grizzbolt pagePalDB Bjorn and Bastigor page

Database

Base mission and automation facts

12 entries
Base levelRequired build or stateRewardWhy it mattersStop signVerificationSources
Base Level 1Pals x1 and Wooden Chest x1WorkerMaxNum 1, MaxBase 1starts base mission progression instead of random buildingdo not overbuild before storage and one worker are active source-backed fact high confidence 2026-05-09 PalDB Base mission tablePalDB Palbox reference
Base Level 2Primitive Workbench x1 and Shoddy Bed x1WorkerMaxNum 2, MaxBase 1unlocks a functional camp loop with player rest and craftingdo not ignore beds while adding more workers source-backed fact high confidence 2026-05-09 PalDB Base mission tablePalDB Technology reference
Base Level 3Feed Box x1 and Straw Pal Bed x3WorkerMaxNum 3, MaxBase 1food and Pal beds prevent early labor collapsedo not add Pals without food and beds source-backed fact high confidence 2026-05-09 PalDB Base mission tablePalDB Work Suitability reference
Base Level 4Pals x4, Campfire x1, Berry Plantation x1WorkerMaxNum 4, MaxBase 1turns food from scavenging into a base systemdo not expand production before planting/watering coverage exists source-backed fact high confidence 2026-05-09 PalDB Base mission tablePalDB Work Suitability reference
Base Level 5Pal Gear Workbench x1 and Statue of Power x1WorkerMaxNum 5, MaxBase 1connects base progress to Pal utility and strengtheningdo not treat combat and base progression as separate tracks source-backed fact high confidence 2026-05-09 PalDB Base mission tablePalDB Technology reference
Base Level 6Crusher x1, Stone Pit x1, Logging Site x1WorkerMaxNum 6, MaxBase 1creates repeatable stone/wood/resource processingdo not chase distant resources if base production is missing source-backed fact high confidence 2026-05-09 PalDB Base mission tablePalDB Work Suitability reference
Base Level 7Hot Spring x1, Primitive Furnace x1, Berry Plantation x2WorkerMaxNum 7, MaxBase 1adds sanity recovery and smelting to the base loopdo not run furnace work without kindling and worker recovery source-backed fact high confidence 2026-05-09 PalDB Base mission tablePalDB Work Suitability reference
Base Level 8Pals x8, High Quality Workbench x1, Medieval Medicine Workbench x1WorkerMaxNum 8, MaxBase 1raises crafting and medicine capacitydo not assign eight workers without job coverage source-backed fact high confidence 2026-05-09 PalDB Base mission tablePalDB Work Suitability reference
Base Level 9Cooler Box x1, Sphere Workbench x1, Pal Expedition Station x1WorkerMaxNum 9, MaxBase 1moves capture and expedition planning into the basedo not spend sphere materials without a capture route source-backed fact high confidence 2026-05-09 PalDB Base mission tablePalDB Technology reference
Base Level 10Cooking Pot x1, Wheat Plantation x1, Mill x1WorkerMaxNum 10, MaxBase 2opens second-base planning and better food productiondo not place base two before knowing its resource job source-backed fact high confidence 2026-05-09 PalDB Base mission tablePalDB Palbox reference
Base Level 11Weapon Workbench x1 and Pal Labor Research Laboratory x1WorkerMaxNum 11, MaxBase 2ties combat prep and labor research to base growthdo not ignore research when production feels slow source-backed fact high confidence 2026-05-09 PalDB Base mission tablePalDB Technology reference
Base Level 12Pals x12 and Fluffy Pal Bed x2WorkerMaxNum 12, MaxBase 2worker count rises only if comfort infrastructure keeps updo not add workers faster than rest and food support source-backed fact high confidence 2026-05-09 PalDB Base mission tablePalDB Palbox reference

Player problem

Palworld progression feels scattered when players chase map icons without using base missions, work coverage and tower level checks as route milestones.

The route starts with Palbox and worker care, moves into material loops and second-base planning, then uses tower levels as combat gates.

Anchor the route in Palbox growth

Palbox and base missions give players a reliable route even when the map is open.

  • Build and upgrade the base loop before deep exploration.
  • Use worker count increases as production checkpoints.
  • Use second-base unlock as a planning moment, not a decoration moment.

Move from chores to systems

Progression improves when manual gathering is replaced by facilities and worker job coverage.

  • Food loop first, resource loop second, combat production third.
  • Research and weapon benches matter before late towers.
  • Do not ignore the base just because combat is more visible.

Use tower bosses as tests

Towers show whether the route has enough damage, survival and Pal rotation.

  • Zoe is the first source-backed tower benchmark.
  • Lily and Axel expose mid-route gaps.
  • Marcus, Victor, Saya and Bjorn are late/endgame planning.

Progression checkpoint rule

If stuck atCheck this firstNext useful move
Starter islandPalbox, food, beds and starter workers.Complete base missions 1-4.
Material grindStone Pit, Logging Site, Crusher and transport.Use Base Level 6 as the loop target.
Second base unlockBase Level 10 and clear resource purpose.Place base two for resource or logistics work.
Tower wallNormal boss level, HP and damage timer.Leave for upgrades before retrying.

Action checklist

Do this in order

  • Palbox active.
  • Base missions tracked.
  • Manual material grind replaced where possible.
  • Second base purpose set.
  • Next normal tower level checked.

FAQ

Common questions

What is the clearest Palworld progression path?

Use Palbox and base missions for the base route, then use normal tower boss level/HP rows as combat checkpoints.

When should I stop exploring and return home?

Return when food, beds, work coverage, storage or material facilities are the reason progress feels slow.

Sources

Source trail