Choose whether this is build, route, mod or utility work.
Avoid: Read random pages without a save-state question.Cyberpunk 2077 · Wiki
Cyberpunk 2077 Weapons: reference facts and route context
Use this page when weapons affects your current Cyberpunk 2077 route and you need a safe next action.
Primary sections
Start with your problem
Players need weapons guidance that fits their save state, patch scope and build route instead of generic text.
The Weapons page connects the topic to route state, sources, risks and a next action so it can support real play.
Check original sources and version scope.
Avoid: Install or delete files first.Use only requirement rows until you need details.
Avoid: Open full story walkthroughs too early.Problem solver
Diagnose the weapons blocker
Start from the state that can actually change your next action.
No clear next step
Weapons is being treated as a broad topic.
Choose whether this is build, route, mod or utility work.
Do not: Read random pages without a save-state question. Use the action map.Patch or mod uncertainty
The source may be stale or modded assumptions may apply.
Check original sources and version scope.
Do not: Install or delete files first. Use source chips.Spoiler risk
The page may reveal route outcomes.
Use only requirement rows until you need details.
Do not: Open full story walkthroughs too early. Use checklist.Playable tools
Use this while planning your route
These tools turn the guide into a quick decision surface for boss attempts, builds, quests and backups.
Decision tool
Weapons next-action selector
Pick the current blocker and get the safest next action.
Checklist
Weapons verification checklist
Use this before changing a live save or route.
Video
Cyberpunk 2077 official Steam trailers and media
Open the official Steam store media section for current trailers, screenshots and publisher-provided video assets.
Open official Steam mediaStructured data
Real entries to check while playing
These tables turn the page into a working reference instead of a text-only article. Exact values should stay tied to the source trail and update date.
Database
Iconic weapon source facts
| Weapon | Type | Source or quest | Miss risk | Build fit | Action | Verification | Sources |
|---|---|---|---|---|---|---|---|
| Dying Night | Iconic pistol | The Gun / Wilson-linked early-game source | low but easy to ignore early | early pistol and Cool testing | Claim it early, then replace only when the build direction is clear. | source-backed fact high confidence 2026-05-09 | Cyberpunk Wiki Dying Night pageCyberpunk Wiki Iconic Weapons page |
| Satori | Iconic katana | The Heist / Konpeki Plaza source | high mission-space risk | blade and Reflexes route | Check the source before leaving The Heist area. | source-backed fact high confidence 2026-05-09 | Cyberpunk Wiki Satori pageCyberpunk Wiki Iconic Weapons page |
| Nehan | Iconic knife | The Heist-linked source | high mission-space risk | throwing or stealth blade pairing | Pair the check with Satori during the same story window. | source-backed fact high confidence 2026-05-09 | Cyberpunk Wiki Nehan pageCyberpunk Wiki Iconic Weapons page |
| Fenrir | Iconic SMG | Sacrum Profanum / Losing My Religion source | medium side-job risk | early automatic weapon pressure | Do the Watson side-job check before leaving the early district route. | source-backed fact high confidence 2026-05-09 | Cyberpunk Wiki Fenrir pageCyberpunk Wiki Iconic Weapons page |
| Overwatch | Iconic sniper rifle | Panam route / Riders on the Storm reward chain | medium questline risk | Cool precision and sniper route | Keep Panam route progress clean if this rifle matters. | source-backed fact high confidence 2026-05-09 | Cyberpunk Wiki Overwatch pageCyberpunk Wiki Iconic Weapons pageCyberpunk Wiki Panam Palmer page |
| Skippy | Iconic smart pistol | Machine Gun side job source | medium discovery and quest-choice risk | smart weapon or Intelligence support | Read the Skippy page before making its mode and return choices. | source-backed fact high confidence 2026-05-09 | Cyberpunk Wiki Skippy pageCyberpunk Wiki Iconic Weapons page |
| Widow Maker | Iconic precision rifle | Ghost Town / Nash-linked route source | medium branch risk | tech or precision weapon route | Check the Ghost Town route before skipping Nash-related cleanup. | source-backed fact high confidence 2026-05-09 | Cyberpunk Wiki Widow Maker pageCyberpunk Wiki Iconic Weapons page |
| Kongou | Iconic pistol | The Heist / Yorinobu suite source | high mission-space risk | early pistol route | Check it during The Heist instead of planning to return later. | source-backed fact high confidence 2026-05-09 | Cyberpunk Wiki Kongou pageCyberpunk Wiki Iconic Weapons page |
| Malorian Arms 3516 | Iconic pistol | Johnny-linked quest source | medium questline risk | Johnny route and pistol collection | Track Chippin In route progress before completion cleanup. | source-backed fact high confidence 2026-05-09 | Cyberpunk Wiki Malorian Arms 3516 pageCyberpunk Wiki Iconic Weapons page |
| Iconic weapon category | Reference category | Cyberpunk Wiki Iconics page | category-wide tracking risk | collector and build planning | Use the category page as the checklist hub, then verify individual pages. | source-backed fact high confidence 2026-05-09 | Cyberpunk Wiki Iconic Weapons page |
| Quest-space iconics | Planning group | The Heist-linked iconics | highest because the player may not return normally | blade, pistol and collector routes | Make a pre-mission checklist for The Heist iconics. | source-backed fact high confidence 2026-05-09 | Cyberpunk Wiki Satori pageCyberpunk Wiki Nehan pageCyberpunk Wiki Kongou page |
| Relationship-route iconics | Planning group | Panam and Johnny-linked weapon pages | medium because questline choices affect access | precision, pistol and completion routes | Finish the route intentionally before final cleanup. | source-backed fact high confidence 2026-05-09 | Cyberpunk Wiki Overwatch pageCyberpunk Wiki Malorian Arms 3516 pageCyberpunk Wiki Iconic Weapons page |
Database
Attribute and build planning facts
| Build direction | Primary attribute | Supported system | Useful when | Avoid if | Verification | Sources |
|---|---|---|---|---|---|---|
| Solo brawler | Body | Body attribute route | You want durable close-range pressure. | You actually want stealth, hacking or precision as the main loop. | source-backed fact high confidence 2026-05-09 | Cyberpunk Wiki Body pageCyberpunk Wiki Attributes page |
| Heavy gunner | Body | Body plus weapon planning | You want loud fights and forgiving survival. | You hate slow positioning or ammo pressure. | source-backed fact high confidence 2026-05-09 | Cyberpunk Wiki Body pageCyberpunk Wiki Iconic Weapons page |
| Blade runner | Reflexes | Reflexes route | You want mobility and melee pressure. | You need low-risk ranged clearing first. | source-backed fact high confidence 2026-05-09 | Cyberpunk Wiki Reflexes pageCyberpunk Wiki Attributes page |
| SMG or rifle pressure | Reflexes | Reflexes route | You want aggressive gunplay with movement. | You are trying to stay hidden and non-lethal. | source-backed fact high confidence 2026-05-09 | Cyberpunk Wiki Reflexes pageCyberpunk Wiki Attributes page |
| Tech weapon specialist | Technical Ability | Technical Ability route | You want tech weapons, cyberware and engineering-style scaling. | You do not want to manage gear and implants. | source-backed fact high confidence 2026-05-09 | Cyberpunk Wiki Technical Ability pageCyberpunk Wiki Cyberware page |
| Cyberware-heavy build | Technical Ability | Cyberware planning | You want implants to define survival and offense. | You are early and cannot afford the implant plan yet. | source-backed fact high confidence 2026-05-09 | Cyberpunk Wiki Technical Ability pageCyberpunk Wiki Cyberware page |
| Netrunner | Intelligence | Quickhacks and cyberdeck route | You want to solve encounters through hacks and stealth control. | You dislike RAM, deck and queue management. | source-backed fact high confidence 2026-05-09 | Cyberpunk Wiki Intelligence pageCyberpunk Wiki Quickhacks pageCyberpunk Wiki Cyberware page |
| Smart weapon hacker | Intelligence | Smart weapon and hack support | You want weapon pressure backed by hack utility. | You want pure gunplay without system setup. | source-backed fact high confidence 2026-05-09 | Cyberpunk Wiki Intelligence pageCyberpunk Wiki Quickhacks page |
| Stealth pistol route | Cool | Cool route | You want quiet precision and headshot planning. | You rush loud rooms without backup. | source-backed fact high confidence 2026-05-09 | Cyberpunk Wiki Cool pageCyberpunk Wiki Attributes page |
| Sniper or precision route | Cool | Cool route | You want distance, weak-point focus and controlled fights. | You need fast close-range recovery. | source-backed fact high confidence 2026-05-09 | Cyberpunk Wiki Cool pageCyberpunk Wiki Iconic Weapons page |
| Phantom Liberty Relic layer | Relic | DLC-specific perk tree | The save owns Phantom Liberty and uses Relic unlocks. | You are planning a base-game-only character. | source-backed fact high confidence 2026-05-09 | Cyberpunk Wiki Relic pageCyberpunk 2077 Steam store |
| Hybrid fixer | Technical Ability plus one combat attribute | Cyberware-supported hybrid | You are unsure but want a stable route. | You keep adding every attribute without a main damage plan. | source-backed fact high confidence 2026-05-09 | Cyberpunk Wiki Technical Ability pageCyberpunk Wiki Cyberware pageCyberpunk Wiki Attributes page |
Player problem
Players need weapons guidance that fits their save state, patch scope and build route instead of generic text.
The Weapons page connects the topic to route state, sources, risks and a next action so it can support real play.
When weapons matters
This page is for the moment when weapons changes a build, route, mod state or save decision.
- Check whether weapons is a build, route, mod or utility problem.
- Use the linked source rows before applying exact facts.
- Keep base game, Phantom Liberty and modded saves separate.
How to use weapons safely
The page should answer the next action first, then send the player deeper only when needed.
- Protect saves before irreversible choices.
- Use original mod or official support sources for technical topics.
- Avoid spoiler-heavy sources until the route actually needs them.
What to ignore for now
Not every weapons detail is useful on a live save.
- Ignore collector-only details unless completion is the goal.
- Do not change mods while debugging story route problems.
- Do not chase exact values without source dates.
Weapons action map
| Current need | Use this source layer | Next action |
|---|---|---|
| Weapons changes build planning | Attribute, cyberware or item source | Return to the build spine before spending. |
| Weapons changes route planning | Quest, ending or romance source | Make a manual save before advancing. |
| Weapons changes technical state | Official support, PCGamingWiki or original mod page | Change one variable and retest. |
Action checklist
Do this in order
- Open the Weapons source chips.
- Confirm base game, Phantom Liberty or modded scope.
- Make a manual save if route state can change.
- Pick one next action and retest.
FAQ
Common questions
Is Weapons mandatory?
Only when it affects the current build, route, mod or utility problem.
Why not give one universal answer?
Cyberpunk 2077 choices depend on save state, DLC scope, build direction and mod state.
Sources